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Loopy Farm news

Every update to the farm since January 2026, newest first. 22 posts, and the same list the game shows in its News window.

Loopy Farm v1.2.9 β€” Easier on a Phone πŸ“±

Playing on a phone? The tutorial is now optimised for mobile, and some of these updates improved the desktop version as well.

πŸ“± Mobile UI tweaks

Happy farming, farmers! 🚜

Loopy Farm v1.1.3 β€” Bug Fixes 🐞

A small but important update.

🚜 Machine purchase fix β€” Squashed a rare but frustrating bug where buying a machine could deduct your money without delivering the machine. Purchases are now rock solid.

πŸ’¬ Purchase messages β€” Fixed an issue where the confirmation message after buying a machine would occasionally not show up.

Loopy Farm v1.1.2 β€” Bug Fixes & Security πŸ”’

A small but important update.

🌾 Field purchase fix - Fixed a bug where purchasing a field locked by a house level requirement would incorrectly deduct money without unlocking the field. You'll now see a clear message instead.

πŸ”’ Sync improvements β€” Several under-the-hood improvements to how the game communicates with the server, making your progress safer and more reliable.

Loopy Farm v1.0.4

Each crop now has its own icon and colour β€” and they show up everywhere. 🌾🌽🫘

Silo, Shop, Fleet Manager, Farmer's Market, seed selectors β€” everything is now colour-coded by crop type for a much cleaner and more readable UI.

A few other small fixes snuck in too: zooming no longer breaks the camera follow, and some machine status labels got a clearer wording.

Loopy Farm v1.0.3

⚑ New metric: Farm Power! The ERA widget now shows the combined production power of your fleet β€” and it animates every time you upgrade. Open the ERA panel to see your current and …

Read the update β†’

Loopy Farm v1.0.2

Implemented major upgrades to performance of the game. Completely revamped the particles system for better performance which allowed us to add even more effects to action such as plowing or machine upgrade.

Fixed the automated harvester behavior -> Now it waits, till the field is fully grown.

Changed the loading position of trailers so they are always on the left side of the waiting harvester.

Loopy Farm v1.0.1

The never-ending bug with the progress saving was finally solved, and I managed to squeeze in two new tiny features:

- Now you can expand the regular tasks cycle by 5 tasks for gems

- Every now and then, the special VIP vehicle arrives at your farm, offering some valuable coins.

Loopy Farm v1: We are officialy live!🚦

Release of the beta brought many new challenges on the server side. Everything is now fixed and Loopy Farm is now officially live and available to be enjoyed. Happy farming and lots of patience! (Note: We are still at the start of the journey, so if you manage to find some new bugs, you can report them on r/loopyfarm)

Beta v1: We are (almost) live!

Ok, so this is big! Huge amounts of work were done on all fronts. Game optimisation, bug fixing, making payments work, making cloud saving work reliably, graphic updates, balance updates, tutorial updates. Even though this is the most important milestone in the development, the work continues on. Happy playing, farmers! 🚜🌾🌽

Alpha 0.81: Further performance and visual upgrades

What a busy day full of developing, fixing and reverting. I'm toasted. Nevertheless - interaction animations added and world is now filled with trees. Yay! 🌳🌲🌳🌲🌳

Alpha 0.7 is out!

Update stacked with many UI 'quality of life' changes: - Moved and redesigned the 'switch machine' button - Added shortcut labels on action buttons for automate (Q) and switch …

Read the update β†’

We are live!

The first version of Loopy farm was uploaded online. Yay!

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